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Surface and Shading

Project Description:

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Using Google Maps I looked at an Alley in Japan near Shibuya station. Using real life reference I modeled and textured the scene to look as close as realistically as I could. Afterwards, I added my own elements into the scene to change it.

Adding to the Requirements:

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In this project I focus on getting the lighting to look realistic and cause more of a type of atmosphere for the scene. Utilizing Unity's lighting and using realistic textures I am creating a scene similar to the original but different enough to be considered my own.

Environment Narrative:

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Pulling from references such as Silent Hill, Siren Blood Curse, Fatal Frame, and other asian horror medias I am creating a scene where I take a normal alley and transform it into a scene that looks like its out of a horror game or movie. 

Color Palette

Building Reference

Similar to that of the Silent Hill games I'm going for a dark and gritty color palette. The silver and grays will be towards the fog I will have in the scene the rest. The rest are for buildings and grime that are on the environment.

Object Reference

Video Game references

Greybox

Kaleido Store Front

Suitcase

Lamp Post

Garbage Can

Japanese Doll

Truck

Vending Machine and Fenced off Area

Base Textures

Finished Shots

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